Train
Play Red from a set endgame and win before the move limit. The computer defends as well as it can.
0 of 5 done
Start trainingBasic endgames
- 1. Chariot against a lone generalThe simplest win. Box the general in with the chariot and your own general.Easywithin 6 moves
- 2. Chariot against two elephantsThe elephants stand on fixed points and cannot cross the river. Break them up.Mediumwithin 12 moves
- 3. Chariot against two advisorsThe advisors never leave the palace — they guard the general and get in its way.Mediumwithin 16 moves
- 4. Horse and soldier against an advisorBring the soldier close to the palace and let the horse do the checking.Hardwithin 18 moves
- 5. Cannon and advisor against a generalA cannon checks only over a screen. Your own advisor can be that screen.Hardwithin 25 moves
More practice
- Endgame puzzlesMate in one, two or three — proved by exhaustive search.
- 3-minute puzzlesAs many mates as you can find in three minutes.
- Play the computerA whole game against the computer, six levels.
- Analysis boardSet up any position and see the engine's view.
- My gamesYour finished games, kept in this browser.
